30.08.2019

Fallout 4 Cut Weapon Mods

Fallout 4 Cut Weapon Mods Rating: 4,2/5 2025 votes

Everything Fallout modding, from Fallout 1 to Fallout 4 and everything in between. Jump to content. My subreddits. Cut Weapon Mods Restored (nexusmods.com). Page 3 of 4 - Fallout 4 cut content mods list - posted in Fallout 4 Mod Talk: Id like it that this thread didnt die due to infighting. That said, Id also like the thread to stay relevant and updated, so I will contribute. In most games I play that allow modding, I tend to only use mods that add cut content, add content from concept art, or patches.

Now that Bethesda has introduced modifications to Fallout 4 on the Xbox One, we take a look at the best modifications currently available for download.

Now that Bethesda has fully introduced mods to Fallout 4 for Xbox One, gamers from the platform are quickly finding a growing library of modifications to choose from. Since console-based Fallout 4 players are limited to 2GB of modification downloads, we thought we might offer some assistance as players prioritize which modifications to download first. Thus, we’ve compiled a list of the best modifications currently available on the Xbox One platform.

We’ve taken the liberty of divvying these modifications up into three categories. The first batch is comprised of the essentials, which every mod-happy Xbox One gamer should have. The second batch lists cosmetic modifications, which are the best and brightest of a glowing collection of custom outfits and weapons. Last but not least is the content, which represents modifications which add brand new quests, characters and locations to the game.

Without further ado, here are the best modifications for Fallout 4 on Xbox One.

The Essentials

The Cheat Menu

Since achievements are out the window when modifications are turned on anyway, why not take the ball and run with it? The Cheat Menu lets gamers do everything from give themselves caps, ammunition, and items, to even becoming invincible, changing the weather, and unlocking perks at the click of a button. By now, most gamers have already fought their way across the commonwealth and back, and this modification lets console users have some fun with it.

The creator of the modification plans to add clothes and weapons to the spawn menu in the near future, and has already updated the mod several times. For those looking to forego worrying about health or those simply wishing they could fly through the sky, this is one simple modification that can’t be missed.

Snap’n Build

Dedicated console gamers have spent plenty of time building magnificent settlements already, but one of the most frustrating aspects Fallout 4 is the fact that the settlement building menu doesn’t allow gamers to utilize many of the title’s assets. With the appropriately named Snap’n Build, Xbox One-based gamers will find a new menu under the structures menu during settlement construction, and that little submenu will change the way that console gamers build forever.

Mods

Simply put, the Snap’n Build modification adds tons of new building materials and items so that gamers can customize their settlements to a much deeper extent. From luxurious railings to more lore-friendly rusty interiors, this modification is a builder’s dream. Even before the release of the Creation Kit, PC users were scrambling to produce similar modifications on the PC platform, and we expect this modification will get plenty of attention from like-minded Xbox One builders.

Avid builders might also enjoy crafting their own weapons and ammunition, which can be done with a separate modification here.

Placeable NPCs

We’ve often covered the large-scale battles that Fallout 4 PC fans are fond of creating, and now console gamers can finally join in on the fun with the Placeable NPCs modification. With over 450 different NPC types capable of being deployed, the world is anyone’s oyster with this havoc-causing modification. Want to try and spawn 20,000 death claws? No problem.

Players have the option of making each NPC either friendly or non-friendly, so those looking to their own personal Liberty Prime should look no further. The NPCs will roam around after being spawned, and the modification even supports the Automatron and Wasteland Workshop DLC. It’s an essential mod for those looking to truly change the console experience, as giving players the ability to craft their own battles lets them experience Fallout 4 in an entirely new manner.

We also enjoyed the Toybox modification, which allows players to spawn miniature enemies and watch them duke it out on a smaller scale.

Full Dialogue

At long last, the Full Dialogue modification has arrived to consoles. As we previously reported, Full Dialogue replaces the paraphrasing system that Bethesda utilized in Fallout 4, bringing the series back to its roots with a full-fledged dialogue system that displays exactly what each response will bring forth from the Sole Survivor. The modification even includes tonal notes in brackets, so players are warned if any of the responses are sarcastic, angry, or in any way emotional.

Fallout 4 More Weapon Mods

The modification is one of the most popular items on the PC marketplace, with almost half a million confirmed downloads. We have little doubt that its popularity will continue on the Xbox One, especially since the full dialogue system was a staple feature of the older titles. There’s no shortage of dialogue to be heard in Fallout 4, making this mod essential for those who don’t want to change to Bethesda’s new conversation system.

The Cosmetic

Commonwealth Cuts

One of the few downsides to Fallout 4 is that Bethesda didn’t exactly bundle the title with plenty of cosmetic haircut options for either gender. The aptly named Commonwealth Cuts modification fixes this issue, giving players plenty of stylistic and unique options. Boasting a library of over 170 different haircuts for both men and women, this will give gamers who never found an appealing default haircut a second chance to walk into the wasteland either looking like their real-life counterpart, or the only person in the commonwealth who has the caps to afford mountains of ancient hair product.

Unfortunately, the modification does come with some downsides: gamers who want to rock a Commonwealth Cut will find that wearing hats becomes a messy affair with the custom hairstyles, and those who play around with custom facial measurements in the beginning of the game will discover that not every haircut will properly affix itself to every noggin. Still, this is by far and away the best cosmetic haircut modification available on the Xbox One, and is well worth a download.

Lightsabers

Due to legal reasons, this weapon modification refers to itself as a ‘lazer sabers‘ modification, though we have to imagine fans of Star Wars will find a certain appeal to it. This modification is already huge on PC, so it comes to no surprise that it was quickly ported over for gamers playing on the Xbox One.

This modification will allow for players to collect and utilize various lightsabers across the commonwealth, and boasts a selection of over eleven different colors for those who wish to find the lightsaber that is just right for them. Though NPCs lack the capability of appropriately wielding the weapons and parrying blows, the lightsaber modification features usable weapons and appropriate sound effects, with the plasma blades even emitting a color-specific light when players enter combat in darkness.

There are plenty of high-profile weapon mods finding their way to the Xbox. We also like the and MK14 EBR the Alien Assault Rifle.

Standalone Construction Power Armor

Here’s one piece of Power Armor that gamers won’t find with the rest of them: an incredible-looking construction set of Power Armor. With a look somewhere between a mech and the Work Loader from Aliens, this custom power armor is perfect for those looking to test their mettle in style. Stats-wise, the frames are somewhere between the T-51 and T-60 sets, and the modification creator even lets gamers customize the armor further by implimenting various paint options for the individual frame pieces.

The vast Boston Commonwealth is hiding 3 full sets of this power armor around the map, though it’ll up to players to find them. It’s worth noting that this modification requires the Automatron DLC to work, so gamers who didn’t shell out for the Season Pass will need to spend a few bucks to access the cool set of armor.

Simply looking for additional power armor paint options? There’s a mod for that, too.

The Content

Conquest: Build New Settlements and Camping

The Boston Commonwealth has a big frontier vibe, but nothing says frontier like the ability to stamp your foot on the ground and declare a barren wasteland a new home. That’s exactly what Conquest does, and it does it well; players can finally found their own settlements, which need to start off as a small campsite before growing into a bona-fide community that will attract new settlers. Finally, we can build our own town in the middle of a deathclaw cave!

Designed by the author of the popular Frostfall mod for Skyrim, the polished modification even includes an in-game holotape that will guide players through the process of founding their own settlements. As icing on the cake, the automatically-generated names of settlements are named after the quality assurance engineers who worked on the game, which is the author’s way of thanking them for their service.

Build Your Own Vault

As much fun as above-ground settlements are, nothing says Fallout like vaults, and this modification lets players build elevators to start off their own vault underground and craft it piece-by-piece until they have an underground labyrinth of their own. Vault 111 is nice, but sometimes one wants a vault which isn’t the scene of any grizzly murders (yet). The Build Your Own Vault mod allows players to pop down an elevator at several existing settlements, which will then take players to their very own vault!

The ability to actually create underground vaults is an amazing feat for a console modification, and players can even assign settlers to become vault dwellers by commanding them to go to the elevator. Of course, the modification adds plenty of modular vault items into the build menu, and players will then be able to quickly snap-build their way to a shiny new vault. Once everything is set up, players can then begin deploying their very own horrendous brand of Vault-Tec experiments. Longest bluefin tuna ever caught.

For those looking to explore a pre-built vault that comes with its own story, we highly recommend the Vault 111B mod as well.

A Cannibal In Concord

One of the best quest additions to the game for both Xbox One and PC, A Cannibal In Concord is a horror-themed puzzle questline which forces players to drop the run-and-gun attitude of most default quests in favor of puzzle-based exploration. The title adds a new house in Concord, and players who dare enter through the door will find themselves amidst a story based off of real-life cannibal Albert Fish. It’s all downhill from there.

The modification has several rooms to explore and a fair share of puzzles to solve, and even includes a variety of horrifying short stories. Some of them are productions of the modification’s author, but others are quotes from Albert Fish himself, which makes things even creepier. To make things even more morbid, companions will wait outside when the player enters the building, forcing them to explore the building alone.

We’d also like to give honorable mentions to several other noteworthy modifications! Macho Claws replaces the infamous deathclaw with Macho Man Randy Savage, and it’s just as unsettling as it sounds strange. Console gamers yearning for new audio content should also give the WRVR modification a listen, as it adds new music, professionally-recorded hosts, and even a DJ companion.

That’s All, Folks

Some of these modifications certainly aren’t the most popular downloads so far, but we stand by that they’re certainly worth taking a chance on. Modifications have quickly become a huge hit among Xbox One gamers, and we look forward to watching the library of available content continue to grow.

Are there any modifications you’re still looking to find on Fallout 4 for Xbox One, Ranters?

Fallout 4 is currently available for PC, Xbox One, and PlayStation 4. While the Xbox One recently opened itself up to modifications, PS4 gamers will have to wait until later this month to join the party.

Requirements

DLC requirements

DLC name
Automatron
Far Harbor
Nuka World

Mods requiring this file

Mod nameNotes
Audixas's VIS-G Patch CompendiumPatched mod
Permissions and credits

Credits and distribution permission

  • Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
  • Upload permissionYou are not allowed to upload this file to other sites under any circumstances
  • Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
  • Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
  • Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
  • Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
  • Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
  • Console modding permissionThe author uploaded this mod to Bethesda.net and it is available for console users

Author notes

This author has not provided any additional notes regarding file permissions

File credits

This author has not credited anyone else in this file

Donation Points system

This mod is opted-in to receive Donation Points

Mirrors
Name
PC version on Bethesda.net
XBone version on Bethesda.net
Changelogs
  • Version 3.0.3

    • Changed archive to zip from rar to hopefully resolve download issues. No file changes, only necessary if you had download issues.
  • Version 3.0.2

  • Version 3.0.1

    • Hopefully fixed NMM download issue.
  • Version 3

    • Removed compatibility patches (except for my mods and High Poly Vanilla Weapons).
    • Removed non-GOTY versions.
    • Overhauled Fat Man Targeting Computers to remove the need for custom models. May need to be removed and reapplied to function properly in existing games, but nothing should break.
    • Removed filter keywords from 10mm Scopes mod collection.
    • Went over the stats to fix mistakes and correct balance issues.
    • NW: Changed Baseball Bat Freezing Puncturing Rocket and Sledgehammer Heavy Freezing Sharp Rocket to use regular Cryo effect.
  • Version 2.9.1

    • Fixed typos in installer. Hopefully that's all of them.
  • Version 2.9

    • Created GOTY version.
      Updated compatibility patches.
      Updated directory structure.
      Overhauled Gamma Gun Splitter Dish to function more similarly to the Plasma Rifle Splitter.
      Changed Broadsider Receiver miscmods to use the ModBox model in the inventory for consistency.
      NW: Removed bleed from Raider Bayonet to fix bug with player bleeding.
  • Version 2.8.1

  • Version 2.8

    • Added the missing Reflex Sights for the Gatling Laser and Gauss Rifle - now all appropriate weapons have all 4 reflex sights!
      Corrects the modcol for the Sledgehammer
      Corrected the stats, descriptions and crafting recipes for various weapon mods
      Added some fixes from Weapon Mod Fixes for weapon stat consistency
      Tidied up some of the ordering
      Fixed minor bugs in all the plugins
      Updated compatibility patches
      Added Nuka-World plugin
      A: Added the missing Reflex Sights for the Tesla Rifle
      FH: Added the missing Reflex Sights for the Radium Rifle
      FH: Added a new alternate version of a unique mod - not craftable without Unique Weapon Mod Recipes
      NW: Added the missing Reflex Sights for the Western Revolver and Handmade Rifle
      NW: Added a new alternate version of a unique mod - not craftable without Unique Weapon Mod Recipes
      NW: Added an Oil Filter Suppressor for the Handmade Rifle
      NW: Added 3 Glass Shard mods for the Boxing Glove
      NW: Added a Wrench mod for the Disciples Blade
      NW: Added a new bayonet for the Pipe Gun/Pipe Bolt-Action
      NW: Added Freezing mods for the Baseball Bat/Sledgehammer
      NW: Edited the modcol for the appropriate weapon to add the new mods
  • Version 2.7.1

  • Version 2.7

    • Rebuilt mod in the Creation Kit - the Broadsider should now spawn with a Standard Receiver!
      Tied up new record names.
      Fixed some bugs/inconsistencies.
      Removed unnecessary changes/records.
      Added form list change via script.
      Attempted to improve visibility of new reflex sights.
      Moved all assets into BA2s.
      Updated/added new compatibility patches.
      Added new Far Harbor plugin.
      FH: Added Brackets/Hexagon Reflex Sights and an alternate Long Ported Barrel for the Lever Action Rifle
  • Version 2.6.1

    • Updated Valdacil's Item Sorting patch.
    • Fixed some issues in the installer.
  • Version 2.6

    • Some minor bug fixes.
    • Split the majority of the fixes out into my Weapon Mod Fixes mod.
    • Moved the Unique Weapon Mod Recipes plugin out to its own mod.
    • Added a number of requested compatibility patches.
  • Version 2.5

    • Merged Fat Man's Standard Launcher and Targeting Computer models (for the Targeting Computer mod). Fixes the bug where the Mini Nuke model doesn't show up in the Fat Man when the Targeting Computer is equipped.
      Created new MIRV Targeting Computer for the Fat Man. Combines the function of the MIRV Launcher and the Targeting Computer.
      Corrected naming rule for Fat Man's Targeting Computer to follow the way the Missile Launcher's one is set up.
      Added new Pin sights for the Combat Rifle/Shotgun, including glow versions.
      Fixed the Standard Sight for the Combat Shotgun to use the correct model, and corrected the angle so you can actually aim down the sights.
      Tidied up the models for the Combat Rifle/Shotgun's non-Reflex Sight/Scope sights to be more consistent where possible.
      Fixed lots of issues in the Combat Rifle/Shotgun's Front Sight Rings (and the glow versions). The Front Sight Rings now give the correct misc mod item, and the Glow Front Sight Rings now have the correct stats.
      Added naming rule for the Combat Rifle's Fluted Barrels.
      Tidied up the ordering of a lot of the mods, so they should now appear in the correct order, including the ones that Bethesda did incorrectly.
      Created compatibility patches for Valdacil's Item Sorting and Weapon Balance Overhaul.
  • Version 2.3

    • Added new Combat Rifle barrels
    • Added new Combat Rifle/Shotgun magazines
    • Made it so my mods (and ones that Bethesda missed) spawn on weapons enemies/traders have
    • Fixed an issue with the Gunner Sight in FO4Edit
  • Version 2.2

    • Added new mods for the Assault Rifle, Broadsider, Gamma Gun, Gatling Laser and Shishkebab
    • Made the different cannonballs fired by the Broadsider receivers more consistent (thanks DS_Commander!)
    • Added fixes to make the Combat Rifle/Shotgun Glow Front Sight Rings and the Pipe Revolver Tuned Receiver craftable (thanks Bottletopman!)
    • Added an optional plugin to make unique weapon mods craftable
  • Version 2.1

    • Added a bunch of reflex sights (2 new types for all the weapons I could, and 2 restored types for a few weapons)
    • Updated the naming for a few existing reflex sights to make it clear what type they are
  • Version 2

    • Adds new mods for the Broadsider, Fat Man, and Sledgehammer.
  • Version 1.6

    • Changed crafting requirements
    • Balanced the stats of the stocks
  • Version 1.5

    • Renamed the mod to have a better name (twice, seeing as I'm going to add more mods to those)
    • Added two Hunting Rifle stocks (Short Marksman's Stock and the bipod version for it)