Xcom 2 Wotc Mods Not Working
My mods are not showing up in game. I can see them and turn them on in the launcher but they don't do anything in game. RULES: LPs of XCOM2 are of course allowed. I'd still like to ask you to refrain from posting XCOM:EU/EW/LW LPs, as this sub is not for that. Mods not working. Submitted 2 years ago by deleted My mods are not. I was wondering if Xsoldier was gonna get updated to fit with the WOTC expansion? I think the original Xsoldier mod is amazing and frankly underrated so I was hoping to see it updated really soon because it really is one of my favorite mods out there; anyway thanks for reading.
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It hasn't taken long for modders to start tweaking XCOM 2 mods to work with War of the Chosen. You can find all them using the War of the Chosen tag on the Steam workshop. To install, make sure you are logged in with your Steam account and then click the 'subscribe' button on the mod page of your choice. When you start the Steam client mods you've subscribed to will automatically download. When you start XCOM 2: War of the Chosen you can then turn individual mods on and off using the mod checklist.
Always check the workshop descriptions for details on bugfixes and additional mods you might need to keep things working smoothly, and bear in mind that turning mods on and off in the middle of a playthrough can cause problems with the save, as you might expect. Without further ado, here are my favourites mods so far, featuring a mix of quality of life changes, AI overhauls, and cool character and gear mods.
If you don't own War of the Chosen, check our our regular list of best XCOM 2 mods.
Stop Wasting my Time
One of the very best XCOM mods returns for War of the Chosen. Stop Wasting my Time gets rid of all the little pauses you'll see in battles after soldiers shoot, throw grenades, get a kill, hit cover and so on. Unskippable Bradford VO has been snipped. The mod also speeds up the Avenger on the strategy map, increases the speed of your Gremlin drones by 150%, and even makes colours on the colour picker appear faster. The mod doesn't affect game balance in any way, it just speeds everything up by cutting sluggish movement throughout the game.
For even more time-saving measures, consider installing Instant Avenger Menus, which removes the dissolving holo globe animation during transitions from the Avenger to the world map, reduces pauses during Avatar updates, and instantly snaps between rooms in the Avenger so you can get to building upgrades and equipment quickly.
Resistance Firearms
I love XCOM's big chunky futuristic weaponry, but if you prefer a more realistic suite of firearms, this adds a collection of 60 weapons with custom animation and sound effects. To apply the mod you need to download the main module, the assets, and the Missing Packages Fix + Resource update.
XCOM EU/EW Helmets and Armour
Remember the top-tier of armour in XCOM: Enemy Unknown. You don't get back-of-the-neck humpback protection like that these days, unless you install XCOM Helmets and Armour series of course. It adds each armour tier from Enemy Unknown and Enemy Within in three separate mods: tier one, tier two and tier three. You'll need the Empty WOTC Deco Slots update to see the armour pieces properly.
A Better AI
Whether you think this suite of AI changes is 'better' depends on the XCOM experience you want. A Better AI removes the safety catches that stop an entire map of enemies wandering into a battle at the same time. If you enjoy that level of challenge, you may also enjoy the other changes, which stops enemies from roaming about if they're safer where they are (that means fewer overwatches for your soldiers). Enemies will also shoot at panicked soldiers and get more creative when trying to get out of positions where they're flanked. One for XCOM experts.
Gotcha Again
Perfect Information for XCOM 2 hasn't been updated for the expansion yet, but if you're looking for a UI update that gives you more information about the battlefield then Gotcha Again is a good stand-in. War of the Chosen now lets you see when your soldier will be in a flanking position when you press Alt, but Gotcha Again gives you more info about which enemies exactly will be in sight range before you make a move. The mod also adds indicators that let you know when you're about to move through an enemy's overwatch. Plus if you have revealed an enemy but not caught their attention yet, Gotcha will show you if a move you're making will alert them.
Even More Backstories
Even More Backstories introduces 77 backstories to fill out the biographies of new recruits. The pack includes 18 reaper backstories, 11 Skirmisher ones, 14 Templar, and 15 engineeer and scientist stories. It's a small aspect of the game to update, but it adds more flavour and personality to the rookies you're sending into danger every mission.
Flawless
It feels good to complete a mission with no losses having killed every alien in the vicinity, but wouldn't it feel even better if you got a prize as well? Flawless rewards flawless victories with items and resources to let you get more out of your greatest victories. The rewards aren't extreme so there's little chance it will unbalance the game, it's just a nice way for the game to tell you you're awesome.
Camera rotation config
Another simple, useful update. Camera Rotation Config sets the default camera rotation to jump in 30 degree increments rather than 90. It's not quite free rotation, but it still provides the extra control that many players expect. The modder says that the rotation can occasionally align slightly out of sync with the grid, but you'll find instructions for correcting that in the mod description if that starts happening to you.
Wrex, Grunt, Liara and Mordin
Recruit your favourite alien Mass Effect companions to defend the earth as members of your XCOM team. The XCOM 2 mods for Wrex, Grunt, Liara and Mordin have all been updated for use in War of the Chosen. Give Wrex a shotgun and a sword and see how he takes to being threatened by the Chosen.
The modder recommends a couple of additional mods to help you get the most out of the character mods. Be sure to grab Empty Deco Slots and Invisible Parts for Hero Units. These let you set certain clothing slots as empty or invisible to let the custom armour pieces appear.
That's a few to be getting on with, but more will appear as modders update their XCOM 2 projects and start whole new ones especially for WotC (brand new Chosen, anyone?). If you're really enjoying a War of the Chosen mod, feel free to share it with everyone in the comments.
Firaxis are up on Bethesda levels of supporting the modding community these days and while they seem to have left the community to their own devices, they have made it so easy for modders to really change the whole game. Showing their commitment to the community, Firaxis actually teamed up with Pavonis Interactive (the creators of the original Long War mod for Enemy Unknown) to make sure that the modding tools were as streamlined as they could be before releasing them into the wild.
Xcom 2 Wotc Mods Not Showing Up
The only thing to keep in mind when modding XCOM 2 is that certain mods only work for certain versions of the game - though the descriptions and launcher will mostly keep you right. Many of the mods on this list have a Vanilla (no DLC) and War Of The Chosen (WotC) version. Check to make sure you’re downloading the right one for the version you intend to play.
For a more detailed breakdown of XCOM 2's additional content, read our DLC guide.
Vanilla Mods
Evac Allby TrackTwo (WotC version available)
Getting all of your soldiers to the evac point and having to go through the long roping out animation with each and every one of them is tedious to the point of torture. Evac All adds a handy little button that makes every unit in the evac zone rope out at the same time. Not only does it look cooler, it also saves at least a minute. I can’t recommend this enough as a quality of life mod.
Grimy’s Loot Modby Grimy (WotC version available)
Three words: Diablo Style Loot
With new addons that give weapon holders special perks and abilities as well as hundreds of new stat boosting addons, this is perfect for keeping the sense of risk and reward going in the late game when intel and supplies start to feel redundant. And the sheer number of things getting added is astounding:
- 96 new upgrades for primary weapons
- 81 new upgrades for armors
- 45 new upgrades for pistols
- 45 new upgrades for swords
- 87 new upgrades for gremlins
- 45 new upgrades for psi amps
- 45 new upgrades for grenade launchers
Grimy has also made a PCS Loot Mod that works alongside this and makes the Skulljack useful throughout the game as well as an Alien Rulers Loot Mod, though that requires the Alien Rulers DLC.
Elerium Grounds by Janah
In the mid to late game Elerium Cores are as rare as Bitcoins and the Proving Ground can sit idle for months at a time if you’re unlucky. And without fresh cores, you’ll fall behind on special armours, heavy weapons, experimental ammo and grenades. Elerium Grounds lets you - once you’ve completed the pre-requisite research - build Elerium Cores.
It also allows you to upgrade the Spider and Exo suits, keeping them as valid armor options for the late game. However, if you want, both parts of the mod are downloadable separately. While it will show a small warning symbol when loaded with WotC, it can be played without any issues.
Long War 2by Pavonis Interactive
The famous Long War mod returned alongside the launch of the workshop for XCOM 2. Officially sanctioned by Firaxis themselves, Pavonis Interactive have essentially included an overhaul DLC for free.
Long War 2 consists of a longer campaign, new classes with unique abilities and mechanics, new infiltration systems that require sending out multiple squads, a strategic ADVENT AI, SMG weapons, and new enemies.
The new classes have more customisation options with a third option available at every rank (which can be downloaded separately as the Long War Perk Pack). My personal favourite part of the Long War mod are the leaders. Units can be trained in the Guerrilla Training School to get special abilities that benefit the squad. However, only one leader can be taken on each mission so you have to be careful who you lay the burden on.
If you want to breathe new life into vanilla, this is the most important mod for you. Pavonis Interactive’s Long War mod for Enemy Unknown was fantastic and so is this.
XCOM 2: War Of The Chosen Mods
Xcom 2 Wotc Mods Not Working On Iphone
RPG Overhaulby Musashi
Like Long War 2, the RPG Overhaul completely changes how the game works. Instead of having a bunch of different classes, units are instead put into the Soldier class and you’re able to choose their abilities for a total of 98 unique abilities. Using the Ability Points introduced in WotC you can even upgrade things like Health, Dodge, Aim, and Will.
With lots of other little tweaks like Soldiers being able to use any combination of primary and secondary weapons, equipping secondary weapons as primaries, and introducing a new rank above Colonel, Musashi’s RPG Pack is great for drastically changing the game. Musashi recommends that you play with a selection of other mods that are included on the mod page.
Instant Avenger Menus by BlueRaja
Xcom 2 Wotc Mods Not Working On Ps4
Whoosh! Oh, wait, forgot to put something in the Resistance Ring. Whoosh! Whoosh! Dammit, bond available. Whoosh! Whoosh! Research completed. Whoosh!
You get the idea. Going back and forth between rooms and the geo-scape can be like pulling teeth when you’re trying to get something done quick. Instant Avenger Menus removes the transition animations and just lets you get down to business to defeat the aliens!
CapnBubs Accessories Packby Capnbubs (Vanilla version available)
I like making my soldiers look unique, who doesn’t? And while the vanilla options are alright, CapnBubs pack makes it much better with loads of helmets, hats, goggles, and face props. And while the Halo and Star Wars customisation mods are great, CapnBubs keeps to the feel and does a great job of blending seamlessly with the rest of the game.
A Better ADVENT by DerBK
As many mod enthusiasts will know, it’s easy to download a bunch of mods and then forget exactly what you’ve installed. I didn’t actually realise that the plethora of new units that A Better ADVENT added were from a mod as they fit with the game’s progression so seamlessly and that means it works perfectly. While none of the units ABA adds are overpowered, their abilities can be devastating. The Stun Lancer is a particular bane of mine as the low level melee unit can potentially knock soldiers unconscious with his cattle prod sword.
True Concealment by Kregano
XCOM 2’s big gameplay changer was the concealment mechanic where you could move around unseen and get the drop on the enemy. The only issue with this was that timer missions still ticked down, even when it didn’t make sense.
True Concealment fixes that issue by pausing the timer until you’re revealed, giving you much more control over how you approach these missions. It does make the game a bit easier so keep that in mind when choosing the difficulty.
Shen’s Last Gift Mod
Mechatronic Warfare Pack by NotSoLoneWolf
The SPARK is perhaps one of the most useless units in XCOM 2. Costing 2 Elerium cores and a load of resources to build and with its focus on being a tank, the SPARK can easily end up on the scrapheap in its first shootout. Bailey no ordinary cat instagram.
The Mechatronic Warfare Pack greatly improves the SPARK’s utility by combining the SPARK and squad armour and weapon upgrades, reducing the overall cost of SPARK units. Upgrading the Specialist’s Gremlin and the SPARK BIT at the same time. Giving you the ability to rebuild destroyed SPARKs (you know, the whole benefit of having robotic soldiers) as well as changing the repair bay, equipment slots, and ability points for the SPARK.
I basically ignored the SPARK even after having paid for the DLC to get it but with this mod they’re actually pretty awesome. Definitely a must have.
What are your favourite XCOM 2 mods? Let us know in the comments!